Nov 24, 2024  
USC Catalogue 2015-2016 
    
USC Catalogue 2015-2016 [ARCHIVED CATALOGUE]

ITP 485 Programming Game Engines

Units: 4
Terms Offered: FaSp
Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices.
Prerequisite: ITP 380 .
Instruction Mode: Lecture, Lab
Grading Option: Letter

Crosslisted as CSCI-487