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Nov 24, 2024
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USC Catalogue 2015-2016 [ARCHIVED CATALOGUE]
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ITP 485 Programming Game Engines Units: 4 Terms Offered: FaSp Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP 380 . Instruction Mode: Lecture, Lab Grading Option: Letter Crosslisted as CSCI-487
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