To implement audio into a game requires an understanding that audio forms one part of a game system or algorithm, and even composition must often be thought of in terms of programming-like logic. Game audio professionals must not only be competent in one area (e.g., expressly in music composing, or in audio recording), but in other areas of audio as well. This minor provides a grounding in game design and systems thinking, while providing a theoretical backing and skills in audio design and composition to prepare students to design successful audio for the games industry.
To be eligible for the Game Audio minor, a student must be in good academic standing and have a declared major. To declare the Game Audio minor a student must get permission from the Interactive Media Division (SCA 222) and submit a Change of Major/Minor form to Cinematic Arts Student Services (SCB 105).
Course Requirements for the Minor
A minimum of 24 units is required for the Game Audio minor, 6 lower-division units and a minimum of 16 upper-division units.