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Dec 02, 2024
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USC Catalogue 2018-2019 [ARCHIVED CATALOGUE]
Game User Research Minor
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Game and interaction design are deeply dependent upon human-computer interaction and the ability to use research methods to improve player experience. Game user research is a critical aspect of game design and development that involves management of playtests and usability tests of the software, technology and rules. Along with the ability to analyze and design for optimal player experience, this field combines the ability to analyze large batches of data, and an understanding of how to build applications that mine data from users; these skills form the backbone of an incredibly valuable team member for digital entertainment products. The Interactive Media and Games Division at the School of Cinematic Arts is a leading facility in the teaching of usability, research, and playtesting practices in this field, and the game user research minor is designed to give students an underpinning in game design, interface design and research methods, while teaching a full set of skills for playtesting and usability practice.
To be eligible for the game user research minor, a student must be in good academic standing and have a declared major. To declare the game design minor a student must get permission from the Interactive Media and Games Division (SCI 201) and submit a Change of Major/Minor form to Cinematic Arts Student Affairs (SCB 105).
Course Requirements for the Minor
A total of 24 units is required for the game user research minor, 6 lower-division units and 18 upper-division units.
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Lower-division Core Units (6 Units)
Upper-division Core Units (12 Units)
Electives (6 Additional Units)
Note:
*CTIN 484 and CTIN 489 must be taken concurrently, and require the student to have passed CTIN 483 and CTIN 488 or the equivalent.
**Prerequisite required.
Grade Point Average Requirement
A minimum grade of C (2.0) in each course is required. A grade of C- (1.7) or lower does not fulfill a minor requirement.
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