University of Southern California

School of Cinematic Arts

Interactive Media and Games

The Interactive Media and Games Division offers a Bachelor of Arts in Interactive Entertainment and a Master of Fine Arts in Interactive Media as well as a number of courses in computer-based entertainment for non-majors. The fundamental philosophy of the division is coherent with that of the school’s program, stressing creativity of expression, experimentation and excellence in execution.

Bachelor of Arts

The Bachelor of Arts in Interactive Entertainment is granted through the USC Dornsife College of Letters, Arts and Sciences in conjunction with the School of Cinematic Arts. Students study within a framework, which combines a broad liberal arts background with specialization in a profession. Undergraduate students take their pre-professional courses in the USC Dornsife College of Letters, Arts and Sciences, including the general education requirements. Major courses are selected from the curriculum of the School of Cinematic Arts. The degree requires 128 units, including a minimum of 48 units in the major.

General Education Requirements

The university’s general education program provides a coherent, integrated introduction to the breadth of knowledge you will need to consider yourself (and to be considered by other people) a generally well-educated person. This program is effective for all students entering USC in fall 2015 or later, or transfer students beginning college elsewhere at that time and subsequently transferring to USC. It requires eight courses in six Core Literacies, plus two courses in Global Perspectives (which may double-count with courses in the Core Literacies) and two courses in writing. For more information about USC’s general education requirements, see here.

Required Production Courses

Undergraduates admitted to the Interactive Entertainment Program are required to take CTPR 290 Cinematic Communication.

CTPR 290 introduces the interrelationship of visuals, sound and editing in cinematic communication. Students participate in directing and producing workshops as well as individual and group projects. Approximately $1,000 should be budgeted for miscellaneous expenses, lab and insurance fees.

Required Courses Units
CNTV 101 Reality Starts Here 2
CSCI 101L Fundamentals of Computer Programming, or 3
CTIN 101 Fundamentals of Procedural Media 2
CTCS 190 Introduction to Cinema 4
CTIN 190 Introduction to Interactive Entertainment 4
CTIN 483 Introduction to Game Development 4
CTIN 484L* Intermediate Game Development 2
CTIN 488 Game Design Workshop 4
CTIN 489* Intermediate Game Design Workshop 2
CTPR 290 Cinematic Communication 6

*Enrollment in CTIN 484L and CTIN 489 is concurrent

At least 6 units of the following are required:
CTAN 330 Animation Fundamentals 2
CTAN 443L Character Development for 3-D Animation and Games 2
CTAN 452 Introduction to 3-D Computer Animation 2
CTIN 401L Interface Design for Games 2
CTIN 403L Advanced Visual Design for Games 2
CTIN 404L Usability Testing for Games 2
CTIN 405L Design and Technology for Mobile Experiences 2
CTIN 406L Sound Design for Games 2
CTIN 458 Business and Management of Games 2
CTIN 464 Game Studies Seminar 2
CTIN 482 Designing Online Multiplayer Game Environments 2
CTIN 485L Advanced Game Development 2
CTIN 486 Immersive Design Workshop 2
IML 340* Remixing the Archive 4, max 8
IML 346* Methods in Digital Research 2

At least one of the following is required:
CTCS 478 Culture, Technology and Communications 4
CTCS 482 Transmedia Entertainment 4
CTIN 110 Statistical Analysis for Games: Storytelling with Numbers 4
CTIN 462 Critical Theory and Analysis of Games 4
CTIN 463 Anatomy of a Game 4
CTWR 410L Character Development and Storytelling for Games 4
IML 420* New Media for Social Change 4

*Prerequisite: IML 104 or IML 140 or IML 201.

At least one of the following is required:
CTIN 459L Game Industry Workshop 4
CTIN 491L Advanced Game Project I 4
CTIN 492L Experimental Game Topics 4

Four additional upper-division units of Cinematic Arts electives

Grade Point Average Requirements

A minimum grade of C, 2.0 (A = 4.0), must be earned in all required and prerequisite courses. A grade of C- (1.7) or lower will not fulfill a major requirement.

Students who do not earn the minimum grade of C (2.0) in CTIN 190, CTIN 483, CTIN 484L, CTIN 488 or CTIN 489 after repeating these requirements will be disqualified from the program.

Limitations on Enrollment

Registration in graduate-level courses (numbered 500) for undergraduate credit requires prior approval of the School of Cinematic Arts.

Curriculum Review

Cinematic arts majors are expected to meet with an adviser every semester to review their progress. Contact the Interactive Media Program Office, SCA 223, (213) 821-4472, for an appointment.

Master of Arts, Cinematic Arts (Media Arts, Games and Health)

The Master of Arts in Cinematic Arts with an emphasis in Media Arts, Games and Health is administered by the Graduate School in conjunction with the Creative Media & Behavioral Health Center. The curriculum is based on center crosscutting initiatives that represent the broadest descriptions of our vision and mission. Students benefit from emerging research, tools and methodologies that converge at the center, as well as the wide range of backgrounds represented by faculty, students and visiting scholars. Research is prioritized based on a combination of factors, including potential impact and benefit to society and overall alignment with center priorities. Some center initiatives include:

  • Sports and Exercise for Wellness: investigation of novel assessment and treatment techniques using entertainment and technology for improvement of health outcomes related to obesity, nutrition and physical activity;
  • Healthy Brain Architecture: production and dissemination of innovative storytelling products toward promotion of healthy behavior for brain development and affect regulation during the entire human lifespan;
  • Social and Sensorimotor Play: investigation of novel assessment and treatment techniques using interactive play for improving social skills, visuospatial navigation and motor coordination in physical space;
  • Games for Health: promotion, development and assessment of innovative games with behavioral health applications;
  • Storytelling for mHealth (mobile health): mobile interactive entertainment with general health and wellness applications, or a specific chronic illness focus;
  • The Future of Health Care: re-imagining the patient/user/player experience within and beyond health care settings.

The goal of the curriculum is to provide integrative research and practice-based training to enable students to combine prior/concurrent education and experience toward design, development and evaluation of health- and wellness-related interventions that incorporate entertainment media experiences (film, games, virtual reality, mobile media, public interactives, transmedia and emerging genres).

Candidates for the degree are subject to the general requirements of the Graduate School (see the Graduate School section). Thirty-six units are required at the 400 level or higher, including an integrative project. At least two-thirds of these units must be at the 500 level or higher.

Required Courses Units
CTIN 503 Interactive Entertainment, Science, and Healthcare 2
CTIN 510 Research Methods for Innovation, Engagement and Assessment 2
CTIN 541 Design for Interactive Media 2
CTIN 590 Directed Research 4
CTIN 593* Integrative Project: Media-based Interventions in Healthcare 4
IML 543 Transdisciplinary Media Design Practicum 4
Electives (8 units minimum from Cinematic Arts) 18
36

Sample Schedule (2 years, Full-time Study)

YEAR ONE, FIRST SEMESTER Units
CTIN 541 Design for Interactive Media 2
CTIN 590 Directed Research 2
Electives 6
10
YEAR ONE, SECOND SEMESTER Units
CTIN 503 Interactive Entertainment, Science, and Healthcare 2
CTIN 510 Research Methods for Innovation, Engagement and Assessment 2
CTIN 590 Directed Research 2
Electives 2
8
YEAR TWO, FIRST SEMESTER Units
IML 543 Transdisciplinary Media Design Practicum 4
Electives 6
10
YEAR TWO, SECOND SEMESTER Units
CTIN 593* Integrative Project: Media-based Interventions in Healthcare 4
Electives 4
8

In addition, 18 units of electives related to the student’s area of study will be recommended by the student’s adviser; at least 8 of these units should be from Cinematic Arts.

ELECTIVES** Units
At least 8 units from the following:
CTAN 443L* Character Development for 3-D Animation and Games 2, max 4
CTAN 451 History of Animation 2
CTAN 452* Introduction to 3-D Computer Animation 2, max 4
CTAN 462 Visual Effects 2
CTAN 470 Documentary Animation Production 2
CTAN 495 Visual Music 2
CTAN 501 Experiments in 2-D Digital Animation 2
CTAN 502L Experiments in Immersive Design 2
CTAN 525 Gesture Movement for Animation 2
CTIN 401L Interface Design for Games 2
CTIN 405L Design and Technology for Mobile Experiences 2
CTIN 406L Sound Design for Games 2
CTIN 452L* Themed Entertainment Design 4
CTIN 458 Business and Management of Games 2
CTIN 483 Introduction to Game Development 4
CTIN 484L* Intermediate Game Development 2
CTIN 485L* Advanced Game Development 2
CTIN 486 Alternative Control Workshop 2
CTIN 488 Game Design Workshop 4
CTIN 489* Intermediate Game Design Workshop 2
CTIN 497 Interactive Media Startup 1, max 3
CTIN 499 Special Topics 2–4
CTIN 501 Interactive Cinema 2
CTIN 506 Procedural Expression 2
CTIN 534L Experiments in Interactivity I 4
CTIN 544* Experiments in Interactivity II 2
CTPR 455 Survey of Production Design 2
CTPR 507 Production I 4
CTWR 518 Introduction to Interactive Writing 2
IML 500 Digital Media Tools and Tactics 2, max 4
IML 501L Seminar in Contemporary Digital Media 4
IML 502 Techniques of Information Visualization 4
IML 535 Tangible Computing in the Humanities and Sciences 4
IML 575 Graduate Media Arts Research Lab 2-4, max 8
*Prerequisite required.

**Courses not listed may satisfy this requirement with approval of the program chair.

CTIN 593 Integrative Project

All students are required to complete a project that showcases their integrative mastery of prior and newly acquired knowledge, skills and interests in CTIN 593 Integrative Project. It is recommended that preparatory work for this project begins with a directed research proposal in CTIN 590, but the student can begin work sooner. Students are permitted to complete collaborative integrative projects if they can successfully articulate a clear timeline, feasibility, individual contributions and an alternate plan for completion if the collaboration becomes unsustainable. Building upon prior art and research (e.g., MFA thesis projects, sponsored research) is highly recommended because the project will be graded on the merit and impact of the intervention as a whole (vs. the aesthetic qualities or innovation of a standalone interactive artifact). Students need to form a committee of at least three members (USC faculty member, scientist or health professional, stakeholder). The criteria for successful completion will be set by the program director and the project committee advisers.

The following are examples of integrative projects:

    (a) Design/development of an original creative intervention based on rigorous formative research, or

    (b) Design adaptation of an existing intervention based on rigorous formative research, or

    (c) Deployment and evaluation of an original or adapted intervention.

Grade Point Average Requirement

An overall GPA of at least 3.0 (A = 4.0) must be maintained in all USC course work toward the master’s degree. A minimum grade of B (3.0) must be earned in all required courses. Students who do not achieve a grade of B (3.0) in the required courses after repeating these requirements will be disqualified from the program. The core courses as well as CTIN 593 cannot be waived or substituted with transfer credits under any circumstances.

Time Limit

Students must maintain satisfactory progress toward their master’s degrees at all times. The degree must be completed five years from the first course at USC applied toward the Master of Arts degree. Course work more than seven years old is invalidated and will not be applied toward the degree. The degree director will review progress toward degree completion on an annual basis. Students who are not making satisfactory progress will be provided a remediation plan with required action deadlines.

Peer Mentoring Requirement

Students are required to provide 6 hours of peer and/or team mentoring per month to other students via advising, critique or skills workshops. Requests for mentoring will be submitted ad-hoc by students and faculty with a sign-up sheet.

Master of Fine Arts

The Interactive Media and Games Division offers a Master of Fine Arts in Interactive Media as well as a number of courses in computer-based entertainment for non-majors. The fundamental philosophy of the division is coherent with that of the programs of the school, stressing creativity of expression, experimentation and excellence in execution.

The Interactive Entertainment track is part of the MFA in Interactive Media. This track focuses on game design and innovation and offers a list of suggested electives best suited for interests in interactive entertainment. Students in the Interactive Entertainment track are required to follow the MFA in Interactive Media curriculum.

The MFA in Interactive Media is a three-year intensive program that requires 50 units of which 32 are requirements and 18 are electives. Of these electives, a minimum of 6 units must be taken in the School of Cinematic Arts. Students are required to do an internship or professional work during the summer between their first and second year and must take at least 2 units of business oriented electives. Students are required to complete an advanced interactive project which they design and produce in CTIN 594ab Master’s Thesis.

Computer and digital production facilities for the program are provided by the school. However, students should budget additional funds for incidental expenses for intermediate and advanced projects. Cost will vary depending on the scope of a student’s project. For the first year production course, approximately $1,000 will be needed for miscellaneous costs, lab and insurance fees.

The program is intended to prepare students for creative careers in the emerging field of interactive entertainment. While the program does not require advanced computer capabilities, familiarity and comfort with computer-based authoring and production/post-production tools is recommended.

The creation of interactive media requires a combination of skills from the traditional media of film and television as well as a deep understanding of the effects of interactivity upon the quality of experience. Therefore, we emphasize and encourage collaboration with students in other Cinematic Arts programs.

Approximately 15 students are admitted in the fall semester (there are no spring admissions).

Applicants for the MFA in Interactive Media must submit a supplemental application and materials to the Interactive Media Program. For specific instructions contact the Cinematic Arts Office of Admission, University Park, Los Angeles, CA 90089-2211, (213) 740-8358 or online at cinema.usc.edu.

Requirements for the MFA in Interactive Media

Year One, First Semester Units
CTCS 505 Survey of Interactive Media 2
CTIN 511 Interactive Media Seminar 1
CTIN 534L Experiments in Interactivity I 4
CTIN 541 Design for Interactive Media 2
9

Year One, Second Semester Units
CTIN 511 Interactive Media Seminar 1
CTIN 544 Experiments in Interactivity II 2
CTWR 518 Introduction to Interactive Writing 2
Electives 4
9

Year Two, First Semester Units
CTIN 511 Interactive Media Seminar 1
CTIN 532L Interactive Design and Production I 4
CTPR 506 Visual Expression 2
Electives 4
11

Year Two, Second Semester Units
CTIN 511 Interactive Media Seminar 1
CTIN 542 Interactive Design and Production II 4
CTIN 548 Preparing the Interactive Project 2
Electives 4–6
11–13

Year Three, first Semester Units
CTIN 594a Master’s Thesis 2
Electives 2
4

Year Three, SECONd Semester Units
CTIN 594b Master’s Thesis 2
Electives 2
4

electives** units
At least 2 units from the following:
CNTV 495 Internship in Cinematic Arts 2
CTIN 458 Business and Management of Games 2
CTIN 497 Interactive Media Startup 1, max 3
CTIN 510 Research Methods for Innovation, Engagement, and Assessment 2
CTIN 558 Business of Interactive Media 2

At least 6 units from the following:
CSCI 561 Foundations of Artificial Intelligence 4
CTAN 443L* Character Development for 3-D Animation and Games 2, max 4
CTAN 452* Introduction to 3-D Computer Animation 2, max 4
CTAN 462 Visual Effects 2
CTAN 502L Experiments in Immersive Design 2
CTAN 577a Fundamentals of Animation 2
CTCS 409 Censorship in Cinema 4
CTCS 478* Culture, Technology and Communications 4
CTCS 482 Transmedia Entertainment 4
CTCS 504 Survey of Television History 2
CTCS 564* Seminar in Film and Television Genres 4
CTIN 401L* Interface Design for Games 2
CTIN 404L* Usability Testing for Games 2
CTIN 405* Design and Technology for Mobile Experiences 2
CTIN 406L* Sound Design for Games 2
CTIN 452L Themed Entertainment Design 4
CTIN 459L* Game Industry Workshop 4
CTIN 462* Critical Theory and Analysis of Games 4
CTIN 463* Anatomy of a Game 4
CTIN 464* Game Studies Seminar 4
CTIN 479 Documentary and Activist Games 2
CTIN 482* Designing Online Multiplayer Game Environments 2
CTIN 483* Introduction to Game Development 4
CTIN 486* Alternative Control Workshop 2
CTIN 492L* Experimental Game Topics 4
CTIN 497 Interactive Media Startup 1, max 3
CTIN 499* Special Topics 2–4
CTIN 501 Interactive Cinema 2
CTIN 506 Procedural Expression 2
CTIN 590 Directed Research 1–12
CTIN 591 Advanced Development Project 2, max 8
CTPR 455 Survey of Production Design 2
CTPR 566 Developing and Selling Your Film and TV Projects 2
CTWR 410L* Character Development and Storytelling for Games 4
CTWR 520 Advanced Scene Writing Workshop 2
IML 502 Techniques of Information Visualization 4
IML 555 Digital Pedagogies 4

*Courses suggested as part of the Interactive Entertainment track.

**Courses not listed may satisfy this requirement with approval of the program chair.

Thesis Project

In order to begin work on the thesis/advanced project, students must first successfully propose their project to a committee of MFA interactive media program faculty. The proposal is prepared during the second year of study in CTIN 548 Preparing the Interactive Project and is submitted at the end of the second year. Throughout the three years of study, students will meet regularly with an MFA interactive media program adviser to develop and refine the proposal and discuss the progress of their work. The adviser will be a member of the thesis committee.

The proposal itself will include a written treatment of the project with a discussion of similar work in the field and its relationship to the proposed project. It will describe aesthetic issues to be explored and specific techniques to be employed in its realization. It will also include a project visualization, budget and schedule, in addition to supporting materials created by the student demonstrating his or her ability to pursue the project. The faculty committee will make comments and decide whether the student may go forward with his or her project. Upon acceptance, the student will begin work on the project, otherwise revising the proposal and meeting again with the committee.

In the third and final year, students concentrate on their thesis projects in CTIN 594ab Master’s Thesis, completing production and post-production. A final review will take place in the second semester of the third year. The committee will meet and the student must show and defend the work. The student does not need to submit a thesis paper in conjunction with this project, though students interested in doing so may take CTIN 510 and prepare a paper for academic publication.

Criteria for successful completion include: 50 percent originality and 50 percent quality of execution.

Internship

Though the Internship class is not required, the division requires all MFA students to do work at an internship or in a professional context while enrolled in the program. The graduate students adviser will work with each student to find an appropriate work environment and certify the student’s completion thereof.

Grade Point Average Requirement

An overall GPA of at least 3.0 (A = 4.0) must be maintained in all USC course work toward the master’s degree.

A minimum grade of C (2.0) must be earned in all required courses. Students who do not achieve a grade of C (2.0) in the core courses CTIN 532L, CTIN 534, CTIN 542 and CTIN 544 after repeating these requirements will be disqualified from the program. The core courses as well as CTIN 594ab cannot be waived or substituted with transfer credits under any circumstances.

Time Limit

Students must maintain satisfactory progress toward their master’s degrees at all times. The degree must be completed three years from the first course at USC applied toward the Master of Fine Arts degree. Course work more than seven years old is invalidated and will not be applied toward the degree.

Graduate Review

One year prior to graduation, students are required to file MFA forms for a curriculum and graduation review. Contact the Interactive Media Program Office for forms.

Master of Fine Arts, Interactive Media (Games and Health)

The Master of Fine Arts in Interactive Media with an emphasis in Games and Health is administered in conjunction with the Creative Media & Behavioral Health Center. The curriculum is based on center crosscutting initiatives that represent the broadest descriptions of our vision and mission. Students benefit from emerging research, tools and methodologies that converge at the center, as well as the wide range of backgrounds represented by faculty, students and visiting scholars. Research is prioritized based on a combination of factors, including potential impact and benefit to society, and overall alignment with center priorities. Some center initiatives include:

  • Sports and Exercise for Wellness: investigation of novel assessment and treatment techniques using entertainment and technology for improvement of health outcomes related to obesity, nutrition and physical activity
  • Healthy Brain Architecture: production and dissemination of innovative storytelling products toward promotion of healthy behavior for brain development and affect regulation during the entire human lifespan
  • Social & Sensorimotor Play: investigation of novel assessment and treatment techniques using interactive play for improving social skills, visuospatial navigation and motor coordination in physical space
  • Games for Health: promotion, development and assessment of innovative games with behavioral health applications
  • Storytelling for Mobile Health (mHealth): mobile interactive entertainment with general health and wellness applications, or a specific chronic illness focus
  • The Future of Healthcare: re-imagining the patient/user/player experience within and beyond healthcare settings

This emphasis aims to provide specialized training and hands-on experience to enrolled MFA students toward design, development and evaluation of interactive entertainment for health and happiness. Students will obtain a broad perspective on theory, methods and practice through an intensive overview of core concepts of science with a lifespan perspective on brain development, lifelong resilience, wellness and illness. On a practical level, students will learn how to: (a) perform transdisciplinary formative research (e.g., literature reviews, prior art analyses) in order to establish background data and rationale for design and evaluation; (b) tailor intervention design and program design requirements to target population using transdisciplinary methodologies (e.g., ethnography, surveys, observation studies); (c) iteratively develop and/or adapt existing interventions focused on health and wellness in transdisciplinary team environments; (d) design and administer small studies for ecologically valid assessment of interventions (e.g., feasibility pilots, experimental designs, pilot clinical studies).

The degree requires 50 units.

Requirements for the MFA in Interactive Media (Games and Health)

YEAR ONE, FIRST SEMESTER UNITS
CTCS 505 Survey of Interactive Media 2
CTIN 511 Interactive Media Seminar 1
CTIN 534L Experiments in Interactivity I 4
CTIN 541 Design for Interactive Media 2
9

YEAR ONE, SECOND SEMESTER UNITS
CTIN 503 Interactive Entertainment, Science and Healthcare or
CTIN 510 Research Methods for Innovation, Engagement and Assessment 2
CTIN 511 Interactive Media Seminar 1
CTIN 544 Experiments in Interactivity II 2
CTIN 590 Directed Research or
IML 575 Graduate Media Arts Research Lab 2
CTWR 518 Introduction to Interactive Writing 2
9

YEAR TWO, FIRST SEMESTER UNITS
CTIN 511 Interactive Media Seminar 1
CTIN 532L Interactive Design and Production I 4
CTPR 506 Visual Expression 2
IML 543 Transdisciplinary Media Design Practicum 4
11

YEAR TWO, SECOND SEMESTER UNITS
CTIN 503 Interactive Entertainment, Science, and Healthcare or
CTIN 510 Research Methods for Innovation, Engagement and Assessment 2
CTIN 511 Interactive Media Seminar 1
CTIN 542 Interactive Design and Production II 4
CTIN 548 Preparing the Interactive Project 2
CTIN 590 Directed Research or
IML 575 Graduate Media Arts Research Lab 2
11

YEAR THREE, FIRST SEMESTER UNITS
CTIN 594a Master’s Thesis 2
Electives 2
4

YEAR THREE, SECOND SEMESTER UNITS
CTIN 594b Master’s Thesis 2
Electives 2
4

ADDITIONAL REQUIREMENT UNITS
At least 2 units from the following:
CNTV 495 Internship in Cinematic Arts 2
CTIN 458 Business and Management of Games 2
CTIN 497 Interactive Media Startup 1, max 3
CTIN 510 Research Methods for Innovation, Engagement and Assessment 2
CTIN 558 Business of Interactive Media 2

ELECTIVES* UNITS
At least 4 units from the following:
CTAN 443L** Character Development for 3-D Animation and Games 2, max 4
CTAN 451 History of Animation 2
CTAN 452 Introduction to 3-D Computer Animation 2, max 4
CTAN 462 Visual Effects 2
CTAN 470 Documentary Animation Production 2
CTAN 495 Visual Music 2
CTAN 502L Experiments in Immersive Design 2
CTAN 525 Gesture Movement for Animation 2
CTIN 401L Interface Design for Games 2
CTIN 405L Design and Technology for Mobile Experiences 2
CTIN 406L Sound Design for Games 2
CTIN 452L** Themed Entertainment Design 4
CTIN 458 Business and Management of Games 2
CTIN 482 Designing Online Multiplayer Game Environments 2
CTIN 484L** Intermediate Game Development 2
CTIN 485L** Advanced Game Development 2
CTIN 486 Alternative Control Workshop 2
CTIN 489** Intermediate Game Design Workshop 2
CTIN 497 Interactive Media Startup 1, max 2
CTIN 499 Special Topics 2-4
CTIN 501 Interactive Cinema 2
CTIN 506 Procedural Expression 2
IML 500 Digital Media Tools and Tactics 2
IML 501L Seminar in Contemporary Digital Media 4
IML 502 Techniques of Information Visualization 4
IML 535 Tangible Computing in the Humanities and Sciences 4
IML 543 Transdisciplinary Media Design Practicum 4

*Courses not listed may satisfy this requirement with approval of the program chair.

**Prerequisite required.

Grade Point Average Requirement

An overall GPA of at least 3.0 (A = 4.0) must be maintained in all USC course work toward the master’s degree.

A minimum grade of C (2.0) must be earned in all required courses. Students who do not achieve a grade of C (2.0) in the core courses CTIN 532L, CTIN 534, CTIN 542 and CTIN 544 after repeating these requirements will be disqualified from the program. The core courses as well as CTIN 594ab cannot be waived or substituted with transfer credits under any circumstances.

Time Limit

Students must maintain satisfactory progress toward their master’s degrees at all times. The degree must be completed three years from the first course at USC applied toward the Master of Fine Arts degree. Course work more than seven years old is invalidated and will not be applied toward the degree.

Graduate Review

One year prior to graduation, students are required to file MFA forms for a curriculum and graduation review. Contact the Interactive Media Program Office for forms.